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157 terms

Audio glossary

Concise meanings, practical examples, and links between concepts. Search in English or Indonesian.

157 terms

A

Acoustic Simulator

Processing a clean electric signal toward an acoustic-style character.

Active instrument

An instrument with active circuitry that needs power.

ADC

A converter that turns analog voltage into digital samples.

Air

A sense of upper-frequency detail or openness.

Aliasing

Frequency components that fold back because sampling cannot represent them correctly.

Amplitude

The size of a signal's displacement from zero.

Arpeggiator

A process that plays a sequence of notes or intervals from a trigger.

Attack

How quickly the initial change in a process happens.

Audio device

The audio input or output device selected for a stream.

Audition

Trying a sound temporarily before deciding whether to keep it.

Auto Swell

An automatic fade driven by the input envelope.

B

Bass focus

The frequency boundary for centering low frequencies in stereo-width processing.

Bell filter

A filter that boosts or cuts a region around a center frequency.

Bias

A setting that changes the balance or character of a nonlinear response.

Bit depth

The number of bits used to represent a sample in a particular format.

Blend

The balance between the original signal and the processed signal.

Bluetooth MIDI

Transporting MIDI messages over Bluetooth supported by the device.

Body

The sense of weight or resonance associated with an instrument's body.

BPM

The number of reference beats per minute.

Brightness

A clear or bright quality related to the distribution of highs and upper mids.

Buffer

A block of samples processed or transferred in one cycle.

C

Cabinet

A speaker and enclosure response, or a block representing it.

Calibration

Mapping a reference level so processing or measurement has a known basis.

Ceiling

A limiter's target output limit.

Chorus

A mix of the dry signal with moving delayed copies.

Clipping

Limiting peaks when a signal exceeds a boundary or enters a nonlinear response.

Comb filter

A repeating pattern of peaks and notches caused by mixing a signal with a delayed copy.

Compressor

A dynamics processor that controls level increases according to a defined response.

Control Change

A MIDI control message containing a control number and a value.

Crossover

The transition boundary between frequency regions in processing.

Cutoff

The reference frequency of a filter's transition.

D

DAC

A converter that turns digital samples into an analog signal.

Damping

Attenuation of part of a tail as it develops.

dB SPL

Sound pressure level in air, using a physical reference.

dBFS

Digital level relative to full scale.

dBu

RMS voltage level relative to 0.775 volts.

Decay

How quickly or how long a sound or tail fades after its peak.

Decibel

A logarithmic measure of a ratio, with a specified reference.

Delay

A repetition of the signal after a time interval.

Denoise

Reducing noise based on its characteristics.

Depth

The amount of change applied by modulation.

Direct monitor

Listening to the interface input through a direct monitoring path.

Distortion

A nonlinear change in waveform, and the name of an effect family.

Drive

How strongly an effect is pushed into nonlinear response or saturation.

Dropout

An audio interruption caused by processing or transfer missing its deadline.

Dry

The signal before the particular effect being discussed.

Duty cycle

The portion of a pulse period spent in its high state.

E

Empty state

An explanation shown when there is no data or selection to display.

Envelope

The way a sound's level changes over time.

EQ gain

Boost or cut applied to a filter band.

Equalizer

A processor that boosts or cuts frequency regions.

Expression pedal

A continuously variable pedal that changes or sends a control value.

F

Feedback

A signal fed back into a process's input.

Fizz

A rough or hiss-like texture in the high frequencies of a driven sound.

Flanger

A short moving delay that produces comb filtering.

Frequency

The number of cycles per second, measured in hertz.

Fundamental

The base frequency of a musical note.

Fuzz

A saturation family with strong harmonic and limiting character.

G

Gain

A change in level at a particular point in the signal path.

Gain reduction

The amount of level removed by dynamics processing.

Gain staging

Setting levels between stages so each process behaves as intended.

H

Hard clipping

A more abrupt limiting near a boundary.

Harmonics

Components at multiples of the fundamental frequency.

Headroom

The level margin between a signal and a stage's limit.

High-pass

A filter that attenuates lower frequencies while passing higher ones.

I

Impedance

Effective opposition to an AC signal, including reactive elements.

Impulse response

A description of a linear system's response to an impulse.

Intermodulation

Additional components produced when multiple frequencies enter a nonlinear stage together.

IR resampling

Adjusting the sample grid so a response can run at the intended sample rate.

K

Knee

The width of the transition into compression ratio.

L

Latency

The delay between an input event and the result you hear.

Level

The strength of a signal at a point, or a control that changes it.

Level-matched listening

Comparing sounds with controlled source material and playback level.

LFO

A slow oscillator used to control modulation.

License

The permission and conditions for using material, assets, or captures.

Limiter

A dynamics processor that controls peaks toward a ceiling.

Lookahead

Delaying a signal so processing can inspect upcoming audio.

Loop

Repeated playback of a section of audio.

Low-pass

A filter that attenuates higher frequencies while passing lower ones.

M

Makeup gain

Gain used to balance level after compression.

Master

A level control whose position depends on context.

MIDI

Musical control messages, rather than a guitar-audio stream.

MIDI channel

One of sixteen logical channels used by certain MIDI messages.

MIDI feedback

Messages sent back from an application to a controller.

MIDI Learn

Capturing a controller message to create a mapping.

Mono

One audio channel, or a signal without left/right differences.

N

Neural Amp Modeler

A trained model that maps an audio system's input to its output.

Noise Gate

A processor that attenuates the signal when its level is low.

Noise profile

An estimate of noise characteristics taken from a section without playing.

Notch

A narrow filter that attenuates a particular frequency region.

Nyquist

Half the sample rate: the ideal frequency-representation limit.

O

Octave

An interval with a 2:1 frequency ratio.

Overdrive

A family of effects that adds breakup or saturation.

Overdub

Adding a new recording over a playing loop or session.

Oversampling

Temporarily processing at a higher sample rate with filtering.

P

Parallel

Routing that splits the signal into paths and combines them again.

Pattern

An arpeggiator's sequence of steps or notes.

Peak

The greatest absolute amplitude within a measurement window.

Peak hold

A peak marker kept visible for a short time.

Period

The time needed to complete one cycle.

Phase

A wave's relative position within its cycle.

Phaser

Phase or filter modulation that creates moving notches when mixed with the signal.

Pitch tracking

Estimating a note, fundamental, or harmonic groups from the input.

Pivot

The reference frequency around which a Tilt EQ changes direction.

Polarity

The sign of a signal; inversion multiplies it by −1.

Polyphony

The number or type of notes a processor can handle as simultaneous voices.

Power Amp

The final amplifier stage within an amp-chain model.

Pre-delay

The initial gap between the direct signal and the start of ambience.

Preamp

An early stage that amplifies and/or shapes the signal.

Presence

A high-frequency character control whose behavior depends on the amplifier design.

Preset

A snapshot of sound and routing settings that can be recalled.

Program Change

A MIDI message that selects a program according to the receiver.

Q

Q

A measure of a filter's sharpness or bandwidth.

Quantization

Mapping continuous or higher-precision values to a limited set of representable steps.

R

Rate

How quickly a process repeats or changes.

Ratio

The input-level increase compared with the output-level increase above threshold.

Reduced Motion

A preference for reducing unnecessary animation.

Release

How quickly a process recovers as its triggering condition decreases.

Resonance

Emphasis or response character around a particular frequency region.

Reverb

Reflections that create a sense of space and a decaying tail.

Ring modulation

Multiplying a signal by a carrier to produce sum and difference components.

RMS

The square root of the mean of squared samples over a time window.

Rotary

A moving texture inspired by rotating speakers.

S

Sag

Envelope-compression character inspired by changes in an amp's power supply.

Sample rate

The number of audio samples per second.

Saturation

Nonlinear processing that adds harmonics and changes dynamics.

Scene

A rig snapshot for a section or arrangement of a live performance.

Scope

The range over which a setting is stored or applied.

Semitone

One step in the twelve-note equal-tempered division of an octave.

Serial

Routing in sequence: one process's output enters the next process.

Shape

The form of a modulation cycle, as defined by the effect.

Shelf filter

A filter that broadly changes level on one side of a frequency.

Shimmer loading

A placeholder resembling the content's structure while data is loading.

Shimmer reverb

Reverb with pitched or octave components in its tail.

Signal

A representation of sound that changes over time.

Slope

How quickly a filter's attenuation changes with frequency.

Soft clipping

A more gradual limiting of signal peaks.

Spectrum

The distribution of a signal's level across frequencies.

Stereo

Two channels that can carry different signals or spatial information.

Stereo width

The amount of spatial difference between the left and right sides.

Stutter

Repeating a short audio slice to create rhythmic texture.

Subdivision

A division of beat time used for an effect's rhythm.

Sustain

The part of a sound that continues after the initial pick.

T

Taper

The relationship between a control's position and its gain.

THD

A measure of harmonic content relative to the fundamental in a controlled test.

Threshold

A reference level that triggers a change in processing.

Tilt EQ

Balancing low and high frequencies around a pivot.

Timbre

The character that distinguishes sounds playing the same note.

Tooltip

A short explanation near the term or control being referenced.

Top

The character of the simulated body's top contribution.

Transient

A brief, rapid change at the start of or within a sound.

Tremolo

Periodic modulation of amplitude or level.

Trim

A level multiplier used to adjust the signal at a given point.

True peak

An estimate of the reconstructed waveform's peaks between samples.

U

Unity gain

A 1:1 gain at a specified point or for a specified measurement.

V

Vibrato

Small periodic changes in pitch.

W

Wet

The processed signal or the effect component of a mix.

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